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config/config.lua

Main Settings

boolean
default:"false"
Shows polyzones in-game for tuning interaction zones.
boolean
default:"false"
Disables minigames for flow testing.
number
default:"180"
Minutes until the store resets after a completed robbery.
boolean
default:"false"
Disables the loud approach entirely.
boolean
default:"false"
Disables the silent approach entirely.
boolean
default:"false"
Disables cooperative two-player puzzles (useful for solo testing).
boolean
default:"true"
Disables client explosions. Setting this to false may require anticheat whitelisting; loud smoke/C4 flow may also expect Project X Masks when explosions are enabled.
boolean
default:"false"
Disables particle effects during the heist.
boolean
default:"false"
Disables laser damage inside the store.
number
default:"20"
How many times smoke is deployed during the loud approach.
number
default:"10000"
Milliseconds between smoke deployments.
boolean
default:"true"
Requires a bag to loot displays and vitrines.
number
default:"0"
Minimum police online to start. Set to 0 to disable.

Cooldowns, limits & bonus

number
default:"0"
Per-player cooldown in minutes after a robbery.
number
default:"0"
Max robberies per server restart (global). 0 disables.
number
default:"0"
Max robberies per player per restart. 0 disables.
table
Optional end-of-heist bonus items (Status, BonusChance, ItemCount, Items).
boolean
default:"false"
Requires minimum criminal XP level when enabled.
number
default:"20"
Minimum level when SkillSystem is enabled.

Dispatch & computer password

table
Controls dispatch for loud/silent starts and steps such as Keypad, Computer2, and ElectricPanels.
table
Random office computer password range and ox_lib input labels.

Items & rewards

table
Loot per display case index.
table
Loot per vitrine index.
table
Final gem item and amount.
table
Whether the giant gem can be obtained on the loud approach (Status).
table
Step labels, coords, icons, and zone sizes. Use debug to visualize zones.

Evidence, stress & logs

boolean
default:"true"
Enables fingerprint evidence on interactions.
boolean
default:"true"
Applies stress when minigames fail.
Logging: config/logs.lua (Enable, APIKey, FivemanageDataset).