Configure Once
Set your framework, inventory, dispatch, and more in a single config file. All bridge-dependent scripts pick it up automatically.
Auto Detection
Most settings support
'auto' mode. The bridge scans your started resources and picks the correct system without manual setup.Global Cooldowns
A built-in cross-script cooldown system. Completing one robbery can lock others for a configurable duration, preventing farming.
Open Source Layer
Every integration function is open source. If your system isn’t supported by default, you can add it yourself without touching escrow.
What It Handles
The bridge manages the following systems across all dependent scripts:| System | What it does |
|---|---|
| Framework | Player data, money, permissions (QBCore, Qbox, ESX) |
| Inventory | Item checks, adding and removing items |
| Dispatch | Sending police alerts to 30+ dispatch systems |
| Interaction | Door/zone interactions (ox_target, qb-target, interact, drawtext) |
| Notification | Player notifications |
| Progressbar | Progress circles and bars |
| XP System | Experience and level integration |
| Evidence | Fingerprint drops at crime scenes |
| Logs | Discord, Fivemerr, and Fivemanage activity logging |
| Global Cooldown | Cross-script robbery cooldown system |
Supported Scripts
The bridge is required by the following documented scripts. Configure compatibility once in the bridge — each script below inherits those settings automatically.- Sandy Bank
- Store Robbery
- Ammunation
- Bobcat Heist
- Cash Exchange
- Laundromat
Other documented scripts — House Robbery V2, Tasks, and Burner Phone — do not use the bridge and configure framework, inventory, and dispatch in their own config files.
When purchasing any script that requires the bridge, the
projectx-bridge asset will automatically be delivered to your CFX portal. You do not need to purchase it separately.Getting Started
Installation & Configuration
Download the bridge from your CFX portal and follow the step by step setup guide.
