config/config.lua
Main Settings
Disables all minigames. Useful for testing the full robbery flow without completing minigame challenges.
Time in minutes before the bank resets and becomes available to rob again after a completed robbery.
Disables puzzles that require two players. Enable this to test the script solo.
Disables weapon removal during the robbery. Only enable this if you use a weapon wheel resource.
Spawns networked props server side. Set to
false to spawn them client side instead.Spawns networked peds server side. Set to
false to spawn them client side instead.Minimum number of police required online before the robbery can be started. Set to
0 to disable.The jobs that count as police for the
MinimumPolice check and dispatch alerts.Requires a minimum number of players nearby to start the robbery.Set
amount to 0 or false to disable.Cooldowns & Limits
Maximum number of robberies a single player can complete per server restart. Set to
0 to disable.Strike System
Maximum number of trolleys that can spawn. Actual count depends on the strike system and approach used.
(Silent Approach only) Number of trolleys removed from the reward when the strike limit is reached.
Skill System
Requires players to meet a minimum level from an integrated XP/skill system before starting the heist. Must have an XP system configured in the bridge.
Minimum level required to initiate the heist. Only applies when
SkillSystem is true.Dispatch
Time in seconds the dispatch alert remains visible. Not all dispatch systems support this.
Bonus Items
Table of possible bonus items. Each entry has a
Name, Chance (%), and Amount range.
The total chance across all items needs to add up to 100%.Evidence & Stress
Rewards
Rewards are split into three types: cash, gold, and diamond, each with their own config table. Trolley reward settings (Config.Rewardcash, Config.Rewardgold, Config.Rewarddiamond) and table reward settings (Config.TableRewardcash, Config.TableRewardgold) follow the same format.
If
true, items are given per individual cash stack pickup from the trolley. If false, the reward is given at the end of the full trolley animation.The minimum and maximum cash or item amount per pickup or per trolley completion.
Optional item metadata. Used if
markedbills or similar items carry random value data in their info table.Config.DrillReward) uses the same format but controls the reward given when drilling lockboxes.
Logs
Configured inconfig/logs.lua.
