config/config.lua
Main Settings
Shows polyzones created inside the game. Useful for testing zone placement.
Disables all minigames. Useful for testing the full robbery flow without completing minigame challenges.
Time in minutes before the bank resets and becomes available to rob again after a completed robbery.
The key code used to trigger drawtext interactions.
38 is [E] by default.The size of the drawtext interaction zone.
The rotation of the drawtext interaction zone.
Disables puzzles that require two players. Enable this to test the script solo.
Disables the loud approach path entirely.
Disables the silent approach path entirely.
Disables all particle effects during the robbery.
Disables damage dealt by lasers in the vault area.
Disables weapon removal during the robbery. Only enable this if you use a weapon wheel resource.
Spawns networked props server side. Set to
false to spawn them client side instead.Spawns networked peds server side. Set to
false to spawn them client side instead.Requires players to have a
bag item in order to loot the trolleys.Minimum number of police required online before the robbery can be started. Set to
0 to disable.The jobs that count as police for the
MinimumPolice check and dispatch alerts.Requires a minimum number of players nearby to start the robbery.Set
amount to 0 or false to disable.Cooldowns & Limits
Per-player cooldown in minutes after completing a robbery. Set to
0 to disable.Maximum number of total robberies allowed per server restart. Set to
0 to disable.Maximum number of robberies a single player can complete per server restart. Set to
0 to disable.Strike System
Maximum number of trolleys that can spawn. Actual count depends on the strike system and approach used.
Number of strikes players can accumulate before their reward is cut.
(Silent Approach only) Number of trolleys removed from the reward when the strike limit is reached.
(Loud Approach only) Number of trolleys that spawn during a loud approach.
Skill System
Requires players to meet a minimum level from an integrated XP/skill system before starting the heist. Must have an XP system configured in the bridge.
Minimum level required to initiate the heist. Only applies when
SkillSystem is true.Dispatch
Title shown in the dispatch alert.
Message body shown in the dispatch alert.
Radio code shown in the dispatch alert.
Time in seconds the dispatch alert remains visible. Not all dispatch systems support this.
Blip settings for the dispatch map marker.
Controls which step triggers the dispatch alert. Only one should be enabled at a time.
Bonus Items
Enables or disables bonus item drops at the end of the heist.
Percentage chance that any bonus item is given at all.
Number of items that can be given from the bonus items table.
Table of possible bonus items. Each entry has a
Name, Chance (%), and Amount range.Evidence & Stress
Enables fingerprint evidence drops at the crime scene.
Percentage chance that fingerprint evidence is left behind.
Enables the stress system. Stress is only applied when a minigame is failed.
Percentage chance that stress is applied on a minigame fail.
The minimum and maximum amount of stress applied per failure.
Rewards
Rewards are split into three types: cash, gold, and diamond, each with their own config table. Trolley reward settings (Config.Rewardcash, Config.Rewardgold, Config.Rewarddiamond) and table reward settings (Config.TableRewardcash, Config.TableRewardgold) follow the same format.
If
true, items are given per individual cash stack pickup from the trolley. If false, the reward is given at the end of the full trolley animation.Set to
true to give money directly. Set to false to give a cash item instead.The item name used when
Cash is false.The minimum and maximum cash or item amount per pickup or per trolley completion.
Optional item metadata. Used if
markedbills or similar items carry random value data in their info table.Config.DrillReward) uses the same format but controls the reward given when drilling lockboxes.
Logs
Configured inconfig/logs.lua.
Enables or disables the logging system.
Your Discord webhook URL, or your Fivemerr/Fivemanage API key.
The Fivemanage dataset to log activity to. Leave as
"default" unless you have a specific dataset configured.