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config/config.lua

Main Settings

boolean
default:"false"
Shows polyzones created inside the game. Useful for testing zone placement.
boolean
default:"false"
Disables all minigames. Useful for testing the full robbery flow without completing minigame challenges.
number
default:"180"
Time in minutes before the bank resets and becomes available to rob again after a completed robbery.
number
default:"38"
The key code used to trigger drawtext interactions. 38 is [E] by default.
vector3
default:"vec3(0.8, 0.8, 2)"
The size of the drawtext interaction zone.
number
default:"70.0"
The rotation of the drawtext interaction zone.
boolean
default:"false"
Disables puzzles that require two players. Enable this to test the script solo.
boolean
default:"false"
Disables the loud approach path entirely.
boolean
default:"false"
Disables the silent approach path entirely.
boolean
default:"false"
Disables all particle effects during the robbery.
boolean
default:"false"
Disables damage dealt by lasers in the vault area.
boolean
default:"false"
Disables weapon removal during the robbery. Only enable this if you use a weapon wheel resource.
boolean
default:"true"
Spawns networked props server side. Set to false to spawn them client side instead.
boolean
default:"true"
Spawns networked peds server side. Set to false to spawn them client side instead.
boolean
default:"true"
Requires players to have a bag item in order to loot the trolleys.
number
default:"0"
Minimum number of police required online before the robbery can be started. Set to 0 to disable.
table
default:"{\"police\"}"
The jobs that count as police for the MinimumPolice check and dispatch alerts.
table
Requires a minimum number of players nearby to start the robbery.
Set amount to 0 or false to disable.

Cooldowns & Limits

number
default:"0"
Per-player cooldown in minutes after completing a robbery. Set to 0 to disable.
number
default:"0"
Maximum number of total robberies allowed per server restart. Set to 0 to disable.
number
default:"0"
Maximum number of robberies a single player can complete per server restart. Set to 0 to disable.

Strike System

number
default:"5"
Maximum number of trolleys that can spawn. Actual count depends on the strike system and approach used.
number
default:"3"
Number of strikes players can accumulate before their reward is cut.
number
default:"2"
(Silent Approach only) Number of trolleys removed from the reward when the strike limit is reached.
number
default:"3"
(Loud Approach only) Number of trolleys that spawn during a loud approach.

Skill System

boolean
default:"false"
Requires players to meet a minimum level from an integrated XP/skill system before starting the heist. Must have an XP system configured in the bridge.
number
default:"20"
Minimum level required to initiate the heist. Only applies when SkillSystem is true.

Dispatch

string
default:"\"Sandy Bank Robbery\""
Title shown in the dispatch alert.
string
default:"\"Sandy bank is being robbed\""
Message body shown in the dispatch alert.
string
default:"\"10-70\""
Radio code shown in the dispatch alert.
number
default:"5"
Time in seconds the dispatch alert remains visible. Not all dispatch systems support this.
table
Blip settings for the dispatch map marker.
table
Controls which step triggers the dispatch alert. Only one should be enabled at a time.

Bonus Items

boolean
default:"false"
Enables or disables bonus item drops at the end of the heist.
number
default:"15"
Percentage chance that any bonus item is given at all.
number
default:"1"
Number of items that can be given from the bonus items table.
table
Table of possible bonus items. Each entry has a Name, Chance (%), and Amount range. The total chance across all items needs to add up to 100%.

Evidence & Stress

boolean
default:"true"
Enables fingerprint evidence drops at the crime scene.
number
default:"50"
Percentage chance that fingerprint evidence is left behind.
boolean
default:"true"
Enables the stress system. Stress is only applied when a minigame is failed.
number
default:"90"
Percentage chance that stress is applied on a minigame fail.
table
default:"{min = 1, max = 3}"
The minimum and maximum amount of stress applied per failure.

Rewards

Rewards are split into three types: cash, gold, and diamond, each with their own config table. Trolley reward settings (Config.Rewardcash, Config.Rewardgold, Config.Rewarddiamond) and table reward settings (Config.TableRewardcash, Config.TableRewardgold) follow the same format.
boolean
default:"true"
If true, items are given per individual cash stack pickup from the trolley. If false, the reward is given at the end of the full trolley animation.
boolean
default:"true"
Set to true to give money directly. Set to false to give a cash item instead.
string
default:"'markedbills'"
The item name used when Cash is false.
table
default:"{min = 115, max = 265}"
The minimum and maximum cash or item amount per pickup or per trolley completion.
boolean | table
default:"false"
Optional item metadata. Used if markedbills or similar items carry random value data in their info table.
Drill Reward (Config.DrillReward) uses the same format but controls the reward given when drilling lockboxes.

Logs

Configured in config/logs.lua.
boolean
default:"false"
Enables or disables the logging system.
string
default:"\"\""
Your Discord webhook URL, or your Fivemerr/Fivemanage API key.
string
default:"\"default\""
The Fivemanage dataset to log activity to. Leave as "default" unless you have a specific dataset configured.