config/config.lua
Main Settings
boolean
default:"false"
Shows polyzones created inside the game. Useful for testing zone placement.
boolean
default:"false"
Disables all minigames. Useful for testing the full robbery flow without completing minigame challenges.
number
default:"180"
Time in minutes before the bank resets and becomes available to rob again after a completed robbery.
number
default:"38"
The key code used to trigger drawtext interactions.
38 is [E] by default.vector3
default:"vec3(0.8, 0.8, 2)"
The size of the drawtext interaction zone.
boolean
default:"false"
Disables puzzles that require two players. Enable this to test the script solo.
boolean
default:"false"
Disables the loud approach path entirely.
boolean
default:"false"
Disables the silent approach path entirely.
boolean
default:"false"
Disables the animal puzzle step.
boolean
default:"false"
When enabled, players use a target interaction to plant a bomb item instead of requiring throwable explosives.
boolean
default:"false"
Disables all particle effects during the robbery.
boolean
default:"true"
Disables client-side explosions. Set to
false only if your anticheat allows explosion events.boolean
default:"false"
Disables weapon removal during the robbery. Only enable this if you use a weapon wheel resource.
boolean
default:"true"
Spawns networked props server side. Set to
false to spawn them client side instead.boolean
default:"true"
Requires players to have a
bag item in order to loot the trolleys.number
default:"0"
Minimum number of police required online before the robbery can be started. Set to
0 to disable.table
default:"{\"police\"}"
The jobs that count as police for the
MinimumPolice check and dispatch alerts.table
Requires a minimum number of players nearby to start a robbery.Set
amount to 0 to disable.table
Door indices from
Config.DoorList to unlock when the robbery starts, giving criminals and police extra entry/exit options.Cooldowns & Limits
number
default:"0"
Per-player cooldown in minutes after completing a robbery. Set to
0 to disable.number
default:"0"
Maximum number of total robberies allowed per server restart. Set to
0 to disable.number
default:"0"
Maximum number of robberies a single player can complete per server restart. Set to
0 to disable.Strike System
number
default:"5"
Maximum number of trolleys that can spawn. Actual count depends on the strike system and approach used.
number
default:"5"
Number of strikes players can accumulate before their reward is cut. Set to
false to disable.number
default:"3"
(Silent approach only) Number of trolleys removed when the strike limit is reached.
number
default:"3"
(Loud approach only) Number of trolleys that spawn during a loud approach.
Skill System & Bonus
boolean
default:"false"
Requires a minimum criminal level from an integrated XP system before starting the heist.
number
default:"20"
Minimum level required when
SkillSystem is enabled.table
Optional bonus items awarded at the end of the heist (
Status, BonusChance, ItemCount, Items).Dispatch
string
default:"\"Paleto Bank Robbery\""
Title shown in the dispatch alert.
string
default:"\"Paleto Bank is being robbed\""
Message body for the dispatch alert.
table
Controls when dispatch fires for loud/silent approaches and individual steps such as
ElectricBox and MainComputer1.Codes & Inputs
table
Random code ranges for cooperative office computer puzzles (
SideFusebox2, SideFusebox3).table
Seconds players have to enter each cooperative code before it resets.
table
ox_lib input dialog labels for vault and office computer prompts.
Items & Rewards
table
Break chance percentages for tools such as pliers, device, phone, and decryptor.
table
Cash trolley payout settings (
ObtainPerPickup, Cash, Item, StackAmount, ItemInfo).table
Gold trolley payout settings.
table
Diamond trolley payout settings.
table
Trolley spawn locations, types (
cash, gold, diamond), and interaction settings.table
Step definitions (labels, icons, coords). Enable
debug to visualize zones while tuning placements.Evidence, Stress & Logs
boolean
default:"true"
Enables fingerprint evidence drops on interaction points.
boolean
default:"true"
Applies stress when players fail minigames.
config/logs.lua (Enable, APIKey, FivemanageDataset).