config/config.lua
Main Settings
boolean
default:"false"
Shows polyzones created inside the game.
boolean
default:"false"
Disables all minigames for flow testing.
number
default:"-1.0"
Vertical offset applied when spawning crate props and interaction zones.
number
default:"180"
Minutes before the heist resets after completion.
boolean
default:"false"
Disables particle effects during the heist.
boolean
default:"true"
Disables client-side explosions. Set to
false only if your anticheat allows them.boolean
default:"false"
Disables weapon removal during the heist.
boolean
default:"true"
Spawns networked props server side.
boolean
default:"false"
Spawns networked vehicles server side when enabled.
boolean
default:"true"
Requires a
bag item to collect loot from crates and trolleys.table
Cooldowns, Limits & Bonus
number
default:"0"
Per-player cooldown in minutes after completing the heist.
number
default:"0"
Server-wide heist cap per restart.
0 disables the limit.number
default:"0"
Per-player heist cap per restart.
0 disables the limit.table
Optional end-of-heist bonus item rolls.
Dispatch
table
Choose which step triggers dispatch. Example defaults:
Difficulty Tiers
The heist usesEasy, Medium, and Hard profiles under Config.Difficulty. Each tier defines:
number
Criminal skill level required to start at that tier.
number
Minimum police online for that tier.
number
Number of loot crates spawned for the tier.
number
Number of armed guards spawned.
number
Minutes before failing the tier and dropping to an easier profile.
number
Minutes allowed to open crates before they lock.
Items & Rewards
Item mappings, crate loot tables, trolley payouts, and security loadouts are defined in the lower sections ofconfig/config.lua. Update item names to match your inventory and economy.
Evidence, Stress & Logs
boolean
default:"true"
Enables fingerprint evidence drops.
boolean
default:"true"
Enables stress on minigame failure.
config/logs.lua (Enable, APIKey, FivemanageDataset).