What Are Tiers?
Tiers are difficulty levels in the House Robbery V2 system. Each tier has different requirements, interiors, approaches, loot tables, and difficulty settings. Players progress through tiers by gaining experience and leveling up.Adding a New Tier
To add a new tier, create a new entry in theConfig.Tiers table with a unique tier number as the key.
Basic Structure
Tier Configuration Options
Basic Settings
Interior name (Shell or IPL) from the presets file. Must match exactly with a preset name
Available approaches for this tier. Can be a table of multiple approaches or a single string
"gangster"- Break in aggressively"door"- Lockpick the door"locksmith"- Pose as locksmith"maid"- Pose as cleaning service"hacking"- Hack security systems"payphone"- Use payphone approach"valet"- Valet service approach
Lootable Arrays
These arrays reference the spot numbers from your preset file. The numbers correspond to the keys in your preset’s loot sections.The IDs in these arrays must match the keys defined in your preset file. For example, if your preset has
["Props"]["1"] and ["Props"]["2"], use ["LootableProps"] = {1, 2}Spots Configuration
Range of spots that can spawn with
min and max values. Must not exceed the number of LootableSpots configuredProps Configuration
Cash Configuration
Display Configuration
Painting Configuration
Safe Configuration
Array of possible rewards with each entry containing:
Name- Item nameChance- Percentage chance (total should equal 100)Amount- Table withminandmaxitem quantities
High Value Items Configuration
Tenants Configuration
Range of tenants that can spawn with
min and max values. Maximum is 4 by default (increase in preset file if needed)Pets Configuration
Range of pets that can spawn with
min and max values. Maximum is 2 by default (increase in preset file if needed)Loot Table Configuration
The loot table defines what items can be found when searching different spot types.Each spot type (drawer, cabinet, closet, kitchen, etc.) has its own loot table with entries containing:
Name- Item nameChance- Percentage chance (total for each spot type should equal 100)Amount- Table withminandmaxitem quantities
Complete Example
Here’s a complete tier configuration with all options:Tips for Balancing Tiers
-
Progressive Difficulty: Higher tiers should have:
- Higher level requirements
- More armed tenants (
WeaponChance) - Lower loot finding chances (
FindingLootChance) - More valuable loot in safe rewards
-
Spawn Chances: Use spawn chances to create variety:
- Not every robbery needs to have all features
- Lower spawn chances for high-value items create rarity
- Balance risk vs reward with tenant/pet spawn chances
-
Loot Distribution: Ensure the count ranges match your configured lootable arrays:
- If
LootableSpots = {1, 2, 3}, thenSpotCountmax should not exceed 3 - Use empty arrays
{}for features you want to disable
- If
-
Experience Points: Balance XP rewards with difficulty:
- Higher tiers should give more XP
- Consider XP for individual actions (spots, safes) vs completion bonus
- Approaches: Offer multiple approaches for higher tiers to give players options while lower tiers might have limited entry methods
