What Are Tiers?
Tiers are difficulty levels in the House Robbery V2 system. Each tier has different requirements, interiors, approaches, loot tables, and difficulty settings. Players progress through tiers by gaining experience and leveling up.Adding a New Tier
To add a new tier, create a new entry in theConfig.Tiers table with a unique tier number as the key.
Basic Structure
Tier Configuration Options
Basic Settings
Minimum level required to access this tier
Interior name (Shell or IPL) from the presets file. Must match exactly with a preset name
Available approaches for this tier. Can be a table of multiple approaches or a single string
"gangster"- Break in aggressively"door"- Lockpick the door"locksmith"- Pose as locksmith"maid"- Pose as cleaning service"hacking"- Hack security systems"payphone"- Use payphone approach"valet"- Valet service approach
Item required to break into houses. Set to
false for no requirementExperience points awarded when completing the robbery
If
true, all group members receive XP. Requires a group system implementationLootable Arrays
These arrays reference the spot numbers from your preset file. The numbers correspond to the keys in your preset’s loot sections.Array of spot IDs that can spawn (e.g.,
{1, 2, 3, 4})Array of prop IDs that can spawn
Array of cash spot IDs that can spawn
Array of safe IDs that can spawn
Array of display case IDs that can spawn
Array of painting IDs that can spawn
Array of high value item IDs that can spawn
The IDs in these arrays must match the keys defined in your preset file. For example, if your preset has
["Props"]["1"] and ["Props"]["2"], use ["LootableProps"] = {1, 2}Spots Configuration
Enable or disable searchable spots in this tier
Percentage chance (0-100) that spots will spawn
Range of spots that can spawn with
min and max values. Must not exceed the number of LootableSpots configuredProps Configuration
Enable or disable props in this tier
Enable visual outline on stealable props
Percentage chance (0-100) that props will spawn
Range of props that can spawn with
min and max valuesCash Configuration
Enable or disable cash spawns in this tier
Enable visual outline on cash props
Percentage chance (0-100) that cash will spawn
Range of cash spots that can spawn with
min and max valuesDisplay Configuration
Enable or disable display cases in this tier
Percentage chance (0-100) that displays will spawn
Range of displays that can spawn with
min and max valuesPainting Configuration
Enable or disable paintings in this tier
Percentage chance (0-100) that paintings will spawn
Range of paintings that can spawn with
min and max valuesSafe Configuration
Enable or disable safes in this tier
Percentage chance (0-100) that safes will spawn
Range of safes that can spawn with
min and max valuesExperience points awarded for cracking a safe
How many times the reward table is rolled with
min and max valuesArray of possible rewards with each entry containing:
Name- Item nameChance- Percentage chance (total should equal 100)Amount- Table withminandmaxitem quantities
High Value Items Configuration
Enable or disable high value items in this tier
Enable visual outline on high value items
Percentage chance (0-100) that high value items will spawn
Tenants Configuration
Enable or disable NPCs in this tier
Percentage chance (0-100) that tenants will spawn
Percentage chance (0-100) that a tenant will be armed
Array of weapon hashes that can be given to armed tenants
Range of tenants that can spawn with
min and max values. Maximum is 4 by default (increase in preset file if needed)Pets Configuration
Enable or disable pets in this tier
Percentage chance (0-100) that pets will spawn
Range of pets that can spawn with
min and max values. Maximum is 2 by default (increase in preset file if needed)Loot Table Configuration
The loot table defines what items can be found when searching different spot types.How many different items can be obtained per search with
min and max valuesPercentage chance (0-100) of finding loot when searching under normal conditions
Percentage chance (0-100) of finding loot after the alarm has been triggered
Experience points range awarded per search with
min and max valuesEach spot type (drawer, cabinet, closet, kitchen, etc.) has its own loot table with entries containing:
Name- Item nameChance- Percentage chance (total for each spot type should equal 100)Amount- Table withminandmaxitem quantities
Complete Example
Here’s a complete tier configuration with all options:Tips for Balancing Tiers
-
Progressive Difficulty: Higher tiers should have:
- Higher level requirements
- More armed tenants (
WeaponChance) - Lower loot finding chances (
FindingLootChance) - More valuable loot in safe rewards
-
Spawn Chances: Use spawn chances to create variety:
- Not every robbery needs to have all features
- Lower spawn chances for high-value items create rarity
- Balance risk vs reward with tenant/pet spawn chances
-
Loot Distribution: Ensure the count ranges match your configured lootable arrays:
- If
LootableSpots = {1, 2, 3}, thenSpotCountmax should not exceed 3 - Use empty arrays
{}for features you want to disable
- If
-
Experience Points: Balance XP rewards with difficulty:
- Higher tiers should give more XP
- Consider XP for individual actions (spots, safes) vs completion bonus
- Approaches: Offer multiple approaches for higher tiers to give players options while lower tiers might have limited entry methods
