What Are House Locations?
House locations are the physical spots on the map where players can initiate house robberies. These are the door coordinates and settings for each individual house, not the interior layouts (which are configured in presets).Configuration Structure
The houses configuration is organized into two main categories based on interior type:Shells use external shell systems (like K4MB1), while IPLs use GTA’s built-in interior systems. Both categories support the exact same configuration parameters, so you can use all features regardless of interior type.
Adding a New House
To add a new house location, create an entry under either["Shells"] or ["IPLs"] with a unique house name as the key.
Basic Structure
Configuration Parameters
Basic Settings
The tier level of this house. Must match a tier configured in
config/tiers.luaThe coordinates of the house door where players initiate the robbery
If
true, sends a dispatch alert without triggering the alarm when someone enters. Useful for remote houses far from the cityIf
true, completing the alarm step inside prevents police dispatch from being sentExperience points awarded for scouting this house
If
true, allows using a tablet to scout the house remotely instead of physical scouting spotsIf
true, NPCs spawn even during the configured safe time window. By default, robbing during safe hours prevents NPC spawnsSecurity Features
Enable the physical alarm box prop that can be disabled inside the house. Works for both Shells and IPLs
Enable laser security systems inside the house. Works for both Shells and IPLs (must be configured in the preset)
Advanced Scouting (Optional)
You can define custom scouting spots around the house instead of using the tablet:Spot to discover how many tenants are inside
Coords- Position and heading for the playerLabel- Interaction textAnimation- Animation withDictandAnimproperties ORScenario- Scenario name (use one or the other)Icon- Font Awesome icon
Spot to discover the time remaining until alarm triggers
Coords- Position and heading for the playerLabel- Interaction textAnimation- Animation withDictandAnimproperties ORScenario- Scenario name (use one or the other)Icon- Font Awesome icon
Scouting spots and scouting tablet can be used together or independently. If both are configured, players can choose their preferred method.
Shell Houses vs IPL Houses
Shells
- Use external shell systems (K4MB1, LevLevLev, etc.)
- Generally for lower to mid-tier houses
- Support all features (alarm props, lasers, scouting, etc.)
IPLs
- Use GTA V’s built-in interiors
- Generally for higher-tier houses
- More detailed and realistic interiors
- Support all features (alarm props, lasers, scouting, etc.)
Important: Both Shells and IPLs support the exact same configuration parameters. The only difference is the interior system used by the tier. All features like
EnableAlarmProp, EnableLasers, and ScoutingSpots work identically in both categories.Tips for Adding Houses
-
Unique Names: Each house must have a unique name. Use location-based naming like
"Sandy Shores 1","Vinewood Hills 12", etc. -
Tier Assignment: Assign tiers based on:
- Location difficulty (city vs remote)
- Neighborhood wealth level
- Desired loot quality
-
Door Coordinates: Stand at the house door and use
/vector4or a similar command to get precise coordinates - Silent Dispatch: Enable for houses far from the city to give police more warning time
-
Alarm Removal: Consider enabling
AlarmRemovesDispatchfor higher-tier houses to reward skilled players who disable alarms -
Scouting Options:
- Tablet scouting, convenient if you dont want to set up physical spots
- Physical scouting spots add realism and risk
- Mix both for variety
- Laser Systems: Only enable lasers for high-tier houses where the preset has laser configurations
Example: Shell House
Example: IPL House
Complete Example
Here’s a complete configuration showing multiple houses across different tiers and types. This demonstrates proper organization and variety in house setups.This example shows houses organized by neighborhood and tier progression. Notice how higher tiers often include
EnableAlarmProp and EnableLasers for added difficulty.View Complete Configuration Example
View Complete Configuration Example
Testing Your Houses
After adding houses, test them to ensure:- Door Coordinates: Player can interact with the door properly
- Tier Match: The house uses the correct interior for its tier
- Dispatch: Silent dispatch works as intended for remote locations
- Scouting: Tablet or physical scouting spots function correctly
- Security: Alarm props and lasers spawn if enabled
- NPCs: Tenants spawn according to time and configuration
