config/config.lua
Main Settings
boolean
default:"false"
Shows polyzones created inside the game. Useful for testing zone placement.
boolean
default:"false"
Disables all minigames. Useful for testing the full robbery flow without completing minigame challenges.
number
default:"38"
The key code used to trigger drawtext interactions.
38 is [E] by default.vector3
default:"vec3(0.8, 0.8, 2)"
The size of the drawtext interaction zone.
boolean
default:"true"
Spawns networked props server side. Set to
false to spawn them client side instead.number
default:"0"
Minimum number of police required online before a robbery can be started. Set to
0 to disable.table
default:"{\"police\"}"
The jobs that count as police for the
MinimumPolice check and dispatch alerts.table
Requires a minimum number of players nearby to start a robbery.Set
amount to 0 or false to disable.number
default:"0"
Maximum number of Fleeca robberies that can be active at the same time. Set to
0 to disable.boolean
default:"true"
Requires players to have a
bag item in order to loot the trolleys.number
default:"100"
Length of the employee list that appears on the board during the employee puzzle.
boolean
default:"false"
Disables the employee puzzle. Defaults to
false on the K4MB1 map variant.boolean
default:"false"
Disables all particle effects during the robbery.
boolean
default:"false"
Disables weapon removal during the robbery. Only enable this if you use a weapon wheel resource.
boolean
default:"false"
Enables compatibility with the Gruppe Sechs Job by 17mov.
boolean
default:"false"
Disables the loud approach path entirely.
boolean
default:"false"
Disables the silent approach path entirely.
Cooldowns & Limits
boolean
default:"true"
When
true, robbing one Fleeca puts all Fleecas on cooldown. When false, each location has its own cooldown.number
default:"180"
Cooldown duration in minutes.
number
default:"0"
Per-player cooldown in minutes after completing a robbery. Set to
0 to disable.number
default:"0"
Maximum number of total robberies allowed per server restart. Set to
0 to disable.number
default:"0"
Maximum number of robberies a single player can complete per server restart. Set to
0 to disable.Strike System
number
default:"4"
Maximum number of trolleys that can spawn. Actual count depends on the strike system and approach used.
number
default:"2"
Number of strikes players can accumulate before their reward is cut. Set to
false to disable.number
default:"2"
(Silent Approach only) Number of trolleys removed from the reward when the strike limit is reached.
number
default:"3"
(Loud Approach only) Number of trolleys that spawn during a loud approach.
Skill System
boolean
default:"false"
Requires players to meet a minimum level from an integrated XP/skill system before starting the heist. Must have an XP system configured in the bridge.
number
default:"10"
Minimum level required to initiate the heist. Only applies when
SkillSystem is true.Dispatch
string
default:"\"Fleeca bank Robbery\""
Title shown in the dispatch alert.
string
default:"\"Fleeca bank is being robbed\""
Message body shown in the dispatch alert.
string
default:"\"10-70\""
Radio code shown in the dispatch alert.
number
default:"5"
Time in seconds the dispatch alert remains visible. Not all dispatch systems support this.
table
Blip settings for the dispatch map marker.
table
Controls which step triggers the dispatch alert. Only one of the step keys should be enabled at a time (excluding Loud/Silent).
Bonus Items
boolean
default:"false"
Enables or disables bonus item drops at the end of the heist.
number
default:"15"
Percentage chance that any bonus item is given at all.
number
default:"1"
Number of items that can be given from the bonus items table.
table
Table of possible bonus items. Each entry has a
Name, Chance (%), and Amount range.
The total chance across all items needs to add up to 100%.Evidence & Stress
boolean
default:"true"
Enables fingerprint evidence drops at the crime scene.
number
default:"50"
Percentage chance that fingerprint evidence is left behind.
boolean
default:"true"
Enables the stress system. Stress is only applied when a minigame is failed.
number
default:"90"
Percentage chance that stress is applied on a minigame fail.
table
default:"{min = 1, max = 3}"
The minimum and maximum amount of stress applied per failure.
Durations
Progressbar durations in milliseconds:Items
table
Maps logical item roles to inventory item names.
table
Percentage chance that an item breaks on use. Set to
0 to disable.Locations
table
Enable or disable each of the 6 Fleeca banks.
Per-location interaction coordinates live in
Config.Fleecas and trolley spawn/loot points in Config.Trollys. Edit those tables if you need to move targets — you do not need to copy every coordinate from the default config for normal setup.Rewards
Rewards are split into three types: cash, gold, and diamond (Config.Rewardcash, Config.Rewardgold, Config.Rewarddiamond). Each follows the same format.
boolean
default:"true"
If
true, items are given per individual stack pickup from the trolley. If false, the reward is given at the end of the full trolley animation.boolean
default:"true"
Set to
true to give money directly. Set to false to give a cash item instead.string
default:"'markedbills'"
The item name used when
Cash is false. Gold defaults to goldbar, diamond to diamond.table
default:"{min = 45, max = 110}"
The minimum and maximum cash or item amount per pickup or per trolley completion. Gold and diamond use their own ranges.
boolean | table
default:"false"
Optional item metadata. Used if
markedbills or similar items carry random value data in their info table.Logs
Configured inconfig/logs.lua.
boolean
default:"false"
Enables or disables the logging system.
string
default:"\"\""
Your Discord webhook URL, or your Fivemerr/Fivemanage API key.
string
default:"\"default\""
The Fivemanage dataset to log activity to. Leave as
"default" unless you have a specific dataset configured.