config/config.lua
Main Settings
Disables all minigames. Useful for testing the full robbery flow without completing minigame challenges.
Spawns networked props server side. Set to
false to spawn them client side instead.Length of the employee list that appears on the board during the employee puzzle.
Disables weapon removal during the robbery. Only enable this if you use a weapon wheel resource.
Minimum number of police required online before a robbery can be started. Set to
0 to disable.The jobs that count as police for the
MinimumPolice check and dispatch alerts.Requires a minimum number of players nearby to start a robbery.Set
amount to 0 or false to disable.Maximum number of Fleeca robberies that can be active at the same time. Set to
0 to disable.Cooldowns & Limits
When
true, robbing one Fleeca puts all Fleeca banks on cooldown. When false, each bank has its own cooldown.Maximum number of robberies a single player can complete per server restart. Set to
0 to disable.Strike System
Maximum number of trolleys that can spawn. Actual count depends on the strike system and approach used.
Number of strikes players can accumulate before their reward is cut. Set to
false to disable the strike system.(Silent Approach only) Number of trolleys removed from the reward when the strike limit is reached.
Skill System
Requires players to meet a minimum level from an integrated XP/skill system before starting a robbery. Must have an XP system configured in the bridge.
Minimum level required to initiate a robbery. Only applies when
SkillSystem is true.Dispatch
Time in seconds the dispatch alert remains visible. Not all dispatch systems support this.
Controls which steps trigger dispatch alerts.
Loud and Silent can be enabled independently. Only one of the step-based options should be enabled at a time.Bonus Items
Table of possible bonus items. Each entry has a
Name, Chance (%), and Amount range.
The total chance across all items needs to add up to 100%.Evidence & Stress
Required Items
Step Durations
Progress bar durations (milliseconds) for each interaction step:Rewards
Trolley rewards are split into cash, gold, and diamond tables (Config.Rewardcash, Config.Rewardgold, Config.Rewarddiamond). Each follows the same format:
If
true, items are given per individual stack pickup from the trolley. If false, the reward is given at the end of the full trolley animation.The minimum and maximum cash or item amount per pickup or per trolley completion.
Optional item metadata. Used if
markedbills or similar items carry random value data in their info table.Config.Trollys.
Fleeca Locations
Enable or disable individual banks withConfig.FleecaLocations:
Config.Fleecas. Use the location key when calling exports.
Other Settings
Logs
Configured inconfig/logs.lua.
