config/config.lua
Main Settings
Disables all minigames. Useful for testing the full robbery flow without completing minigame challenges.
Spawns networked props server side. Set to
false to spawn them client side instead.Minimum number of police required online before a robbery can be started. Set to
0 to disable.The jobs that count as police for the
MinimumPolice check and dispatch alerts.Requires a minimum number of players nearby to start a robbery.Set
amount to 0 or false to disable.Maximum number of Fleeca robberies that can be active at the same time. Set to
0 to disable.Length of the employee list that appears on the board during the employee puzzle.
Disables weapon removal during the robbery. Only enable this if you use a weapon wheel resource.
Cooldowns & Limits
When
true, robbing one Fleeca puts all Fleecas on cooldown. When false, each location has its own cooldown.Maximum number of robberies a single player can complete per server restart. Set to
0 to disable.Strike System
Maximum number of trolleys that can spawn. Actual count depends on the strike system and approach used.
Number of strikes players can accumulate before their reward is cut. Set to
false to disable.(Silent Approach only) Number of trolleys removed from the reward when the strike limit is reached.
Skill System
Requires players to meet a minimum level from an integrated XP/skill system before starting the heist. Must have an XP system configured in the bridge.
Minimum level required to initiate the heist. Only applies when
SkillSystem is true.Dispatch
Time in seconds the dispatch alert remains visible. Not all dispatch systems support this.
Controls which step triggers the dispatch alert. Only one of the step keys should be enabled at a time (excluding Loud/Silent).
Bonus Items
Table of possible bonus items. Each entry has a
Name, Chance (%), and Amount range.
The total chance across all items needs to add up to 100%.Evidence & Stress
Durations
Progressbar durations in milliseconds:Items
Locations
Per-location interaction coordinates live in
Config.Fleecas and trolley spawn/loot points in Config.Trollys. Edit those tables if you need to move targets — you do not need to copy every coordinate from the default config for normal setup.Rewards
Rewards are split into three types: cash, gold, and diamond (Config.Rewardcash, Config.Rewardgold, Config.Rewarddiamond). Each follows the same format.
If
true, items are given per individual stack pickup from the trolley. If false, the reward is given at the end of the full trolley animation.The item name used when
Cash is false. Gold defaults to goldbar, diamond to diamond.The minimum and maximum cash or item amount per pickup or per trolley completion. Gold and diamond use their own ranges.
Optional item metadata. Used if
markedbills or similar items carry random value data in their info table.Logs
Configured inconfig/logs.lua.
