config/config.lua
Main Settings
boolean
default:"false"
Shows polyzones created inside the game.
boolean
default:"false"
Disables all minigames. Useful for testing the full robbery flow.
number
default:"180"
Time in minutes before the heist resets after a completed robbery.
boolean
default:"false"
Disables the loud approach path entirely.
boolean
default:"false"
Disables the silent approach path entirely.
boolean
default:"true"
Disables client-side explosions.
number
default:"10"
How long smoke particles last, in minutes.
boolean
default:"true"
Requires a
bag item to collect loot.number
default:"0"
Minimum police required online. Set to
0 to disable.table
default:"{\"police\"}"
Jobs that count as police for dispatch and minimum police checks.
Cooldowns & Limits
number
default:"0"
Per-player cooldown in minutes after completing a robbery.
number
default:"0"
Maximum total robberies per server restart. Set to
0 to disable.number
default:"0"
Maximum robberies per player per restart. Set to
0 to disable.Skill System
boolean
default:"false"
Requires a minimum criminal level before starting the heist.
number
default:"20"
Minimum level required when
SkillSystem is enabled.Dispatch
table
Controls which step triggers the dispatch alert.
Keypad Code
table
default:"{min = 10000, max = 99999}"
Random code range for the keypad password prompt.
Starting Point & NPCs
table
NPC contact that initiates the robbery (
Npc, Model, Animation).table
Interior NPCs including security and employees (
Security, Employee1, Employee2, Employee3).Rewards
table
Reward from the safe when data is not corrupted. Supports direct cash or item payout via
Cash, Item, and StackAmount.table
Reward from the cash pile pickup area.
table
Per-prop rewards (
Prop1, Prop2, Prop3). Set CashReward = true for cash or configure an Item and Amount range.Items
Evidence, Stress & Logs
boolean
default:"true"
Enables fingerprint evidence drops.
boolean
default:"true"
Enables stress on minigame failure.
config/logs.lua (Enable, APIKey, FivemanageDataset).