config/config.lua
Main Settings
Disables all minigames. Useful for testing the full heist flow without completing minigame challenges.
Time in minutes before the heist resets and becomes available to rob again after a completed robbery.
Disables client-side explosions. Set to
false only if your anticheat allows explosion events.Disables weapon removal during the robbery. Only enable this if you use a weapon wheel resource.
Door indices from
Config.DoorList to unlock after the robbery starts, adding extra entry/exit options for criminals and police.Spawns networked props server side. Set to
false to spawn them client side instead.Spawns networked peds server side. Set to
false to spawn them client side instead.Minimum number of police required online before the robbery can be started. Set to
0 to disable.The jobs that count as police for the
MinimumPolice check and dispatch alerts.Requires a minimum number of players nearby to start the robbery.Set
amount to 0 or false to disable.Cooldowns & Limits
Maximum number of robberies a single player can complete per server restart. Set to
0 to disable.Strike System
Maximum number of trolleys that can spawn. Actual count depends on the strike system and approach used.
(Silent Approach only) Number of trolleys removed from the reward when the strike limit is reached.
Skill System
Requires players to meet a minimum level from an integrated XP/skill system before starting the heist. Must have an XP system configured in the bridge.
Minimum level required to initiate the heist. Only applies when
SkillSystem is true.Dispatch
Time in seconds the dispatch alert remains visible. Not all dispatch systems support this.
Controls which step triggers the dispatch alert. Only one should be enabled at a time (excluding
Loud and Silent).Computer Password
Bonus Items
Evidence & Stress
Items & Break Chance
Item names used throughout the heist are mapped inConfig.Items. Break chances on use are set in Config.ItemsBreak.
Rewards
Trolley rewards (Config.Rewardcash, Config.Rewardgold, Config.Rewarddiamond) follow the same format as other Project X heists. Crate weapon rewards are configured in Config.CrateRewards with Config.CrateItemCount controlling how many items drop per crate.
If
true, items are given per individual pickup from the trolley. If false, the reward is given at the end of the full trolley animation.The minimum and maximum cash or item amount per pickup or per trolley completion.
Security Guards
List of armed guard peds spawned during the heist. Each entry supports
Status, Model, Coords, Weapon, and Ammo.Global combat settings applied to all security guard peds (
MaxHealth, Health, Armour, Accuracy, etc.).Sounds
Logs
Configured inconfig/logs.lua.
