config/config.lua
Main Settings
boolean
default:"false"
Shows polyzones created inside the game. Useful for testing zone placement.
boolean
default:"false"
Disables all minigames. Useful for testing the full heist flow without completing minigame challenges.
number
default:"180"
Time in minutes before the heist resets and becomes available to rob again after a completed robbery.
number
default:"38"
The key code used to trigger drawtext interactions.
38 is [E] by default.vector3
default:"vec3(0.8, 0.8, 2)"
The size of the drawtext interaction zone.
number
default:"70.0"
The rotation of the drawtext interaction zone.
boolean
default:"false"
Disables the loud approach path entirely.
boolean
default:"false"
Disables the silent approach path entirely.
boolean
default:"false"
Disables all particle effects during the robbery.
boolean
default:"true"
Disables client-side explosions. Set to
false only if your anticheat allows explosion events.boolean
default:"false"
Disables damage dealt by lasers in the vault area.
boolean
default:"false"
Disables weapon removal during the robbery. Only enable this if you use a weapon wheel resource.
table
default:"{}"
Door indices from
Config.DoorList to unlock after the robbery starts, adding extra entry/exit options for criminals and police.boolean
default:"true"
Spawns networked props server side. Set to
false to spawn them client side instead.boolean
default:"true"
Spawns networked peds server side. Set to
false to spawn them client side instead.boolean
default:"true"
Requires players to have a
bag item in order to loot the trolleys.number
default:"0"
Minimum number of police required online before the robbery can be started. Set to
0 to disable.table
default:"{\"police\"}"
The jobs that count as police for the
MinimumPolice check and dispatch alerts.table
Requires a minimum number of players nearby to start the robbery.Set
amount to 0 or false to disable.Cooldowns & Limits
number
default:"0"
Per-player cooldown in minutes after completing a robbery. Set to
0 to disable.number
default:"0"
Maximum number of total robberies allowed per server restart. Set to
0 to disable.number
default:"0"
Maximum number of robberies a single player can complete per server restart. Set to
0 to disable.Strike System
number
default:"3"
Maximum number of trolleys that can spawn. Actual count depends on the strike system and approach used.
number
default:"3"
Number of strikes players can accumulate before their reward is cut.
number
default:"2"
(Silent Approach only) Number of trolleys removed from the reward when the strike limit is reached.
number
default:"2"
(Loud Approach only) Number of trolleys that spawn during a loud approach.
number
default:"2"
Maximum number of weapon crates that can spawn.
number
default:"1"
(Silent Approach only) Number of crates removed when the strike limit is reached.
number
default:"1"
(Loud Approach only) Number of crates that spawn during a loud approach.
Skill System
boolean
default:"false"
Requires players to meet a minimum level from an integrated XP/skill system before starting the heist. Must have an XP system configured in the bridge.
number
default:"20"
Minimum level required to initiate the heist. Only applies when
SkillSystem is true.Dispatch
string
default:"\"Bobcat Robbery\""
Title shown in the dispatch alert.
string
default:"\"Bobcat is being robbed\""
Message body shown in the dispatch alert.
string
default:"\"10-70\""
Radio code shown in the dispatch alert.
number
default:"5"
Time in seconds the dispatch alert remains visible. Not all dispatch systems support this.
table
Blip settings for the dispatch map marker.
table
Controls which step triggers the dispatch alert. Only one should be enabled at a time (excluding
Loud and Silent).Computer Password
table
default:"{min = 10000, max = 99999}"
Random code range for the main computer password prompt.
table
default:"{min = 100, max = 999}"
Random code range for the first half of the split password.
table
default:"{min = 100, max = 999}"
Random code range for the second half of the split password.
Bonus Items
boolean
default:"false"
Enables or disables bonus item drops at the end of the heist.
number
default:"15"
Percentage chance that any bonus item is given at all.
number
default:"1"
Number of items that can be given from the bonus items table.
table
Table of possible bonus items. Each entry has a
Name, Chance (%), and Amount range.Evidence & Stress
boolean
default:"true"
Enables fingerprint evidence drops at the crime scene.
number
default:"50"
Percentage chance that fingerprint evidence is left behind.
boolean
default:"true"
Enables the stress system. Stress is only applied when a minigame is failed.
number
default:"90"
Percentage chance that stress is applied on a minigame fail.
table
default:"{min = 1, max = 3}"
The minimum and maximum amount of stress applied per failure.
Items & Break Chance
Item names used throughout the heist are mapped inConfig.Items. Break chances on use are set in Config.ItemsBreak.
Rewards
Trolley rewards (Config.Rewardcash, Config.Rewardgold, Config.Rewarddiamond) follow the same format as other Project X heists. Crate weapon rewards are configured in Config.CrateRewards with Config.CrateItemCount controlling how many items drop per crate.
boolean
default:"true"
If
true, items are given per individual pickup from the trolley. If false, the reward is given at the end of the full trolley animation.boolean
default:"true"
Set to
true to give money directly. Set to false to give a cash item instead.string
default:"'markedbills'"
The item name used when
Cash is false.table
default:"{min = 115, max = 265}"
The minimum and maximum cash or item amount per pickup or per trolley completion.
Security Guards
table
List of armed guard peds spawned during the heist. Each entry supports
Status, Model, Coords, Weapon, and Ammo.table
Global combat settings applied to all security guard peds (
MaxHealth, Health, Armour, Accuracy, etc.).Sounds
vector3
World position where the alarm sound plays.
number
default:"15"
How long the alarm lasts, in minutes.
Logs
Configured inconfig/logs.lua.
boolean
default:"false"
Enables or disables the logging system.
string
default:"\"\""
Your Discord webhook URL, or your Fivemerr/Fivemanage API key.
string
default:"\"default\""
The Fivemanage dataset to log activity to. Leave as
"default" unless you have a specific dataset configured.