config/config.lua
Main Settings
Interaction system. Must match the bridge setting:
ox_target, qb-target, or interact.Disables the C4 explosion when blowing up ATMs. Keep
true if your anticheat blocks explosion events.Disables weapon removal during the robbery. Only enable this if you use a weapon wheel resource.
Client wait interval for rope handling. Higher values lower resmon (rope loads slower); lower values increase responsiveness (higher resmon).
Physics weight of the ATM while being dragged by a vehicle. Lower values weigh the car down less.
When cooldown starts:
'initiation' (starting the robbery) or 'rope' (attaching the rope to the car).Removes step items after each step. Set to
false to keep items for crafting, pawn shops, etc.Default key for
/removerope (RegisterKeyMapping). See the Commands page.Requires players to meet per-approach
RequiredLevel via the bridge XP system before starting that approach.Cooldowns
Enables a global cooldown shared across approaches. When active, per-approach cooldowns are disabled.
Dispatch
Bonus Items
Table of possible bonus items. Each entry has a
Name, Chance (%), and Amount range. Total chance across items should add up to 100%.Evidence & Stress
Approaches
Each entry inConfig.Approaches can be enabled or disabled with Status. Toggle approaches independently to suit your server economy.
All approaches share the same config structure. Fields common to most approaches:
Status,RequiredItem/RequiredItem2/RequiredItem3ItemsBreak,Cooldown,ProgressBarDurationRobberyTimeFrame,CopsRequired,RequiredLevel,ExpJackpot(Status,Chance,Multiplier)Dispatch/Reward(ItemForCash,CashName,CashItem,CashAmount,ItemInfo)
MinimumDurationToRemoveAtmFromWall, SpeedFactor), pickup timer, tracker, and extra dispatch flags.
Example: Drill approach structure
Example: Drill approach structure
Props
projectx-atmprops.
Placeable ATM Settings
Config.Settings controls placing pulled ATM consoles:
Breakdown Steps
After placing a pulled console, players break it down in three steps (Config.Steps):
Vehicle Classes (Rope)
Config.Vehicles is a blacklist of vehicle classes for the rope pull. Commented-out classes are whitelisted.
By default, SUVs (2), Off-road (9), Industrials (10), Utility (11), Vans (12), Military (19), and Commercial (20) are allowed.
Beating Weapons
Config.Weapons lists melee weapons allowed to start the beating approach (nightstick, hammer, bat, crowbar, golf club, hatchet, machete, wrench, battle axe).
Logs
Configured inconfig/logs.lua.
