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opensource/client/client.lua

Each robbery step triggers the projectx-ammunationrobbery-gabz:client:Minigames callback.
lib.callback.register('projectx-ammunationrobbery-gabz:client:Minigames', function(Step)
    local p = promise.new()
    if Step == "Fusebox" then
        if not exports['projectx-bridge']:MinigameCheck("boii_minigames") then p:resolve(false) return Citizen.Await(p) end
        exports['boii_minigames']:wire_cut({style = 'default', timer = 60000}, function(success)
            p:resolve(success)
        end)
    elseif Step == "Register" then
        if not exports['projectx-bridge']:MinigameCheck("bl_ui") then p:resolve(false) return Citizen.Await(p) end
        local success = exports["bl_ui"]:CircleShake(1, 50, 2)
        p:resolve(success)
    elseif Step == "Computer1" then
        if not exports['projectx-bridge']:MinigameCheck("boii_minigames") then p:resolve(false) return Citizen.Await(p) end
        exports['boii_minigames']:chip_hack({style = 'default', loading_time = 8000, chips = 2, timer = 20000}, function(success)
            p:resolve(success)
        end)
    elseif Step == "Computer2" then
        if not exports['projectx-bridge']:MinigameCheck("bl_ui") then p:resolve(false) return Citizen.Await(p) end
        local success = exports["bl_ui"]:Untangle(1, {numberOfNodes = 10, duration = 15000})
        p:resolve(success)
    elseif Step == "GunCrate" then
        if not exports['projectx-bridge']:MinigameCheck("bl_ui") then p:resolve(false) return Citizen.Await(p) end
        local success = exports["bl_ui"]:RapidLines(2, 50, 4)
        p:resolve(success)
    elseif Step == "ExplosivesCrate" then
        if not exports['projectx-bridge']:MinigameCheck("boii_minigames") then p:resolve(false) return Citizen.Await(p) end
        exports['boii_minigames']:pincode({style = 'default', difficulty = 1, guesses = 10}, function(success)
            p:resolve(success)
        end)
    elseif Step == "ArmorCrate" then
        if not exports['projectx-bridge']:MinigameCheck("bl_ui") then p:resolve(false) return Citizen.Await(p) end
        local success = exports["bl_ui"]:CircleProgress(3, 75)
        p:resolve(success)
    elseif Step == "Timer" then
        if not exports['projectx-bridge']:MinigameCheck("boii_minigames") then p:resolve(false) return Citizen.Await(p) end
        exports['boii_minigames']:safe_crack({style = 'default', difficulty = 1}, function(success)
            p:resolve(success)
        end)
    elseif Step == "Gun" then
        local success = lib.skillCheck({'easy', 'easy', 'medium', 'hard'}, {'w', 'a', 's', 'd'})
        p:resolve(success)
    elseif Step == "Ammo" then
        if not exports['projectx-bridge']:MinigameCheck("bl_ui") then p:resolve(false) return Citizen.Await(p) end
        local success = exports["bl_ui"]:KeySpam(2, 50)
        p:resolve(success)
    elseif Step == "Keypad" then
        if not exports['projectx-bridge']:MinigameCheck("pure-minigames") then p:resolve(false) return Citizen.Await(p) end
        local gameData = {totalNumbers = 20, seconds = 20, timesToChangeNumbers = 4, amountOfGames = 1, incrementByAmount = 5}
        local success = exports['pure-minigames']:numberCounter(gameData)
        p:resolve(success)
    elseif Step == "Code" then
        if not exports['projectx-bridge']:MinigameCheck("SN-Hacking") then p:resolve(false) return Citizen.Await(p) end
        local success = exports['SN-Hacking']:SkillBar({2000, 3000}, 10, 2)
        p:resolve(success)
    end
    return Citizen.Await(p)
end)
StepMinigame ResourceFunction
Fuseboxboii_minigameswire_cut
Registerbl_uiCircleShake
Computer1boii_minigameschip_hack
Computer2bl_uiUntangle
GunCratebl_uiRapidLines
ExplosivesCrateboii_minigamespincode
ArmorCratebl_uiCircleProgress
Timerboii_minigamessafe_crack
Gunox_libskillCheck
Ammobl_uiKeySpam
Keypadpure-minigamesnumberCounter
CodeSN-HackingSkillBar

opensource/server/server.lua

Hooks: SuccessfulStep(source, location, step), FailedStep(source, location, step), InitialCheck(src, Location, Interaction), and RobberyResetHook(location).