config/config.lua
Main Settings
Shows polyzones created inside the game. Useful for testing zone placement.
Disables all minigames. Useful for testing the full robbery flow without completing minigame challenges.
The key code used to trigger drawtext interactions.
38 is [E] by default.The size of the drawtext interaction zone.
The default rotation of the drawtext interaction zone. Individual stores can override this in
Config.Stores.Spawns networked props server side. Set to
false to spawn them client side instead.Spawns networked peds server side. Set to
false to spawn them client side instead.Requires players to have a
bag item in order to loot crates.Minimum number of police required online before a robbery can be started. Set to
0 to disable.The jobs that count as police for the
MinimumPolice check and dispatch alerts.Requires a minimum number of players nearby to start a robbery.Set
amount to 0 or false to disable.Maximum number of Ammunation robberies that can be active at the same time. Set to
0 to disable.Disables the loud approach path entirely.
Disables the silent approach path entirely.
Disables all particle effects during robberies.
Disables weapon removal during robberies. Only enable this if you use a weapon wheel resource.
Cooldowns & Limits
When
true, robbing one location puts all Ammunation locations on cooldown. When false, each location has its own cooldown.Cooldown duration in minutes.
Per-player cooldown in minutes after completing a robbery. Set to
0 to disable.Maximum robberies per server restart, split by location type. Set each value to
0 to disable.Maximum robberies a single player can complete per restart, split by location type. Set each value to
0 to disable.Skill System
Requires players to meet a minimum level from an integrated XP/skill system before starting a robbery. Must have an XP system configured in the bridge.
Minimum level required to initiate a robbery. Only applies when
SkillSystem is true.Dispatch
Title shown in the dispatch alert.
Message body shown in the dispatch alert.
Radio code shown in the dispatch alert.
Time in seconds the dispatch alert remains visible. Not all dispatch systems support this.
Blip settings for the dispatch map marker.
Controls which steps trigger dispatch alerts.
Loud and Silent can be enabled independently. Only one of the step-based options should be enabled at a time.Bonus Items
Enables or disables bonus item drops at the end of a robbery.
Percentage chance that any bonus item is given at all.
Number of items that can be given from the bonus items table.
Table of possible bonus items. Each entry has a
Name, Chance (%), and Amount range.
The total chance across all items needs to add up to 100%.Evidence & Stress
Enables fingerprint evidence drops at the crime scene.
Percentage chance that fingerprint evidence is left behind.
Enables the stress system. Stress is only applied when a minigame is failed.
Percentage chance that stress is applied on a minigame fail.
The minimum and maximum amount of stress applied per failure.
Required Items
Maps logical item names to your inventory item names.
Break chance (%) for each item when used during a robbery.
Rewards
Register and crate loot are configured per location type.| Table | Description |
|---|---|
Config.RegisterGunStores | Register cash loot from gun stores |
Config.RegisterShootingRanges | Register cash loot from shooting ranges |
Config.Loot | Crate, ammo, armor, and weapon loot tables split by GunStores and ShootingRanges |
Set to
true to give money directly. Set to false to give a cash item instead.The item name used when
Cash is false.The minimum and maximum cash or item amount per register reward.
Optional item metadata. Used if
markedbills or similar items carry random value data in their info table.Config.Props.
Store Locations
Enable or disable location types and individual stores using these tables:Config.ShootingRanges— Large shooting range locations (e.g."PillboxHill","CypressFlats")Config.GunStores— Small gun store locations (e.g."PaletoBay","Hawick","LaMesa")
Config.Stores with coordinates, NPCs, interactions, per-location reset timers, and optional overrides such as FuseboxProp and DrawTextRotation. Use the store key when calling exports.
You can add custom locations by copying an existing entry in
Config.Stores and adjusting the coordinates and interaction zones.Other Settings
Controls the crate code UI text for split-code crate interactions.
How long the alarm lasts in minutes.
Weapons allowed for threatening the employee during the loud approach.
Door lock definitions for each location. Adjust if your map uses different door names.
FuseboxDuration, RegisterDuration, Computer1Duration, etc.) control how long progress bars run for each interaction step.
Logs
Configured inconfig/logs.lua.
Enables or disables the logging system.
Your Discord webhook URL, or your Fivemerr/Fivemanage API key.
The Fivemanage dataset to log activity to. Leave as
"default" unless you have a specific dataset configured.