config/config.lua
Main Settings
boolean
default:"false"
Shows polyzones created inside the game. Useful for testing zone placement.
boolean
default:"false"
Disables all minigames. Useful for testing the full robbery flow without completing minigame challenges.
number
default:"38"
The key code used to trigger drawtext interactions.
38 is [E] by default.vector3
default:"vec3(0.8, 0.8, 2)"
The size of the drawtext interaction zone.
number
default:"70.0"
The default rotation of the drawtext interaction zone. Individual stores can override this in
Config.Stores.boolean
default:"true"
Spawns networked props server side. Set to
false to spawn them client side instead.boolean
default:"true"
Spawns networked peds server side. Set to
false to spawn them client side instead.boolean
default:"true"
Requires players to have a
bag item in order to loot crates.number
default:"0"
Minimum number of police required online before a robbery can be started. Set to
0 to disable.table
default:"{\"police\"}"
The jobs that count as police for the
MinimumPolice check and dispatch alerts.table
Requires a minimum number of players nearby to start a robbery.Set
amount to 0 or false to disable.number
default:"0"
Maximum number of Ammunation robberies that can be active at the same time. Set to
0 to disable.boolean
default:"false"
Disables the loud approach path entirely.
boolean
default:"false"
Disables the silent approach path entirely.
boolean
default:"false"
Disables all particle effects during robberies.
boolean
default:"false"
Disables weapon removal during robberies. Only enable this if you use a weapon wheel resource.
Cooldowns & Limits
boolean
default:"true"
When
true, robbing one location puts all Ammunation locations on cooldown. When false, each location has its own cooldown.number
default:"180"
Cooldown duration in minutes.
number
default:"0"
Per-player cooldown in minutes after completing a robbery. Set to
0 to disable.table
Maximum robberies per server restart, split by location type. Set each value to
0 to disable.table
Maximum robberies a single player can complete per restart, split by location type. Set each value to
0 to disable.Skill System
boolean
default:"false"
Requires players to meet a minimum level from an integrated XP/skill system before starting a robbery. Must have an XP system configured in the bridge.
number
default:"10"
Minimum level required to initiate a robbery. Only applies when
SkillSystem is true.Dispatch
string
default:"\"Ammunation Robbery\""
Title shown in the dispatch alert.
string
default:"\"Ammunation is being robbed\""
Message body shown in the dispatch alert.
string
default:"\"10-70\""
Radio code shown in the dispatch alert.
number
default:"5"
Time in seconds the dispatch alert remains visible. Not all dispatch systems support this.
table
Blip settings for the dispatch map marker.
table
Controls which steps trigger dispatch alerts.
Loud and Silent can be enabled independently. Only one of the step-based options should be enabled at a time.Bonus Items
boolean
default:"false"
Enables or disables bonus item drops at the end of a robbery.
number
default:"15"
Percentage chance that any bonus item is given at all.
number
default:"1"
Number of items that can be given from the bonus items table.
table
Table of possible bonus items. Each entry has a
Name, Chance (%), and Amount range.
The total chance across all items needs to add up to 100%.Evidence & Stress
boolean
default:"true"
Enables fingerprint evidence drops at the crime scene.
number
default:"50"
Percentage chance that fingerprint evidence is left behind.
boolean
default:"true"
Enables the stress system. Stress is only applied when a minigame is failed.
number
default:"90"
Percentage chance that stress is applied on a minigame fail.
table
default:"{min = 1, max = 3}"
The minimum and maximum amount of stress applied per failure.
Required Items
table
Maps logical item names to your inventory item names.
table
Break chance (%) for each item when used during a robbery.
Rewards
Register and crate loot are configured per location type.boolean
default:"true"
Set to
true to give money directly. Set to false to give a cash item instead.string
default:"'markedbills'"
The item name used when
Cash is false.table
The minimum and maximum cash or item amount per register reward.
boolean | table
default:"false"
Optional item metadata. Used if
markedbills or similar items carry random value data in their info table.Config.Props.
Store Locations
Enable or disable location types and individual stores using these tables:Config.ShootingRanges— Large shooting range locations (e.g."PillboxHill","CypressFlats")Config.GunStores— Small gun store locations (e.g."PaletoBay","Hawick","LaMesa")
Config.Stores with coordinates, NPCs, interactions, per-location reset timers, and optional overrides such as FuseboxProp and DrawTextRotation. Use the store key when calling exports.
You can add custom locations by copying an existing entry in
Config.Stores and adjusting the coordinates and interaction zones.Other Settings
table
Controls the crate code UI text for split-code crate interactions.
number
How long the alarm lasts in minutes.
table
Weapons allowed for threatening the employee during the loud approach.
table
Door lock definitions for each location. Adjust if your map uses different door names.
FuseboxDuration, RegisterDuration, Computer1Duration, etc.) control how long progress bars run for each interaction step.
Logs
Configured inconfig/logs.lua.
boolean
default:"false"
Enables or disables the logging system.
string
default:"\"\""
Your Discord webhook URL, or your Fivemerr/Fivemanage API key.
string
default:"\"default\""
The Fivemanage dataset to log activity to. Leave as
"default" unless you have a specific dataset configured.